"use strict";
cc._RF.push(module, '276fa4+CkNFwqIQs4fAazmI', 'ossService');
// scripts/engines/services/ossService.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
var superService_1 = require("./superService");
var gameConfig_1 = require("../configs/gameConfig");
var miniGameService_1 = require("./miniGameService");
var logConfig_1 = require("../configs/logConfig");
var gameEngine_1 = require("../gameEngine");
var ossService = /** @class */ (function (_super) {
    __extends(ossService, _super);
    function ossService() {
        var _this = _super.call(this) || this;
        _this.className = 'oss服务';
        //地址
        _this.m_httpUrl = 'https://cdn.tobetopone.com/oss/twsjwzb/#.json';
        _this.m_ossVersion = '1.0.0';
        //
        _this.m_platform = 'wx';
        return _this;
    }
    ossService.prototype.getVersion = function () {
        return this.m_ossVersion;
    };
    ossService.prototype.getPlatform = function () {
        return this.m_platform;
    };
    //
    ossService.prototype.showOssPathMiniGameJumpIcon = function (iconId, sprite) {
        var url = this.getPlatformJumpUrl(iconId);
        gameEngine_1.default.getServices().miniGameSrv.getAppApiInstance().drawUrlImage(url, function (spf) {
            sprite.spriteFrame = spf;
        });
    };
    ossService.prototype.getPlatformJumpUrl = function (iconId) {
        var path = this.m_httpUrl.replace('.json', '/');
        path = path.replace('#', this.m_platform);
        path += iconId + ".jpg";
        console.log('跳转小游戏图标 最终路径', path);
        return path;
    };
    ossService.prototype.loadService = function () {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0: return [4 /*yield*/, _super.prototype.loadService.call(this)];
                    case 1:
                        _a.sent();
                        this.onSetPlatform();
                        return [2 /*return*/];
                }
            });
        });
    };
    ossService.prototype.getPlatformUrl = function () {
        var fileName = this.m_platform + '-' + this.m_ossVersion;
        var timer = "?time=" + Math.floor(Date.now() / (1000 * 60 * 5));
        //
        if (!miniGameService_1.default.getMiniGameAppStatic().isProduction()) {
            var cdnTestTime = this.m_httpUrl.replace(/#/g, fileName + '-test') + timer;
            return cdnTestTime;
        }
        var cdnTime = this.m_httpUrl.replace(/#/g, fileName) + timer;
        return cdnTime;
    };
    ossService.prototype.onSetPlatform = function () {
        switch (cc.sys.platform) {
            case cc.sys.WECHAT_GAME:
            case cc.sys.WECHAT_GAME_SUB: {
                this.m_platform = 'ks';
                break;
            }
            case cc.sys.BYTEDANCE_GAME:
            case cc.sys.BYTEDANCE_GAME_SUB: {
                this.m_platform = 'tt';
                break;
            }
            case cc.sys.HUAWEI_GAME: {
                console.log('华为快游戏');
                this.m_platform = 'huawei';
                break;
            }
            case cc.sys.VIVO_GAME: {
                console.log('vivo快游戏');
                this.m_platform = 'vivo';
                break;
            }
            case cc.sys.OPPO_GAME: {
                console.log('oppo快游戏');
                this.m_platform = 'oppo';
                break;
            }
            default: {
                if (cc.sys.isNative) {
                    if (cc.sys.os == cc.sys.OS_ANDROID) {
                        console.log('Android 游戏');
                        this.m_platform = 'app/Android';
                    }
                    else if (cc.sys.os == cc.sys.OS_IOS) {
                        console.log('iOS 游戏');
                        this.m_platform = 'app/iOS';
                    }
                    else {
                        this.m_platform = 'tt';
                    }
                }
                else {
                    if (cc.sys.platform == 3 || cc.sys.platform == 4) {
                        console.log('快手小游戏');
                        this.m_platform = 'ks';
                    }
                    else {
                        console.log('h5小游戏');
                        this.m_platform = 'h5';
                    }
                }
                break;
            }
        }
        // 测试
        // this.m_platform = 'app/Android';
    };
    ossService.prototype.loadConfig = function () {
        return __awaiter(this, void 0, Promise, function () {
            var _this = this;
            return __generator(this, function (_a) {
                //
                return [2 /*return*/, new Promise(function (resolve) {
                        //
                        var url = _this.getPlatformUrl();
                        cc.assetManager.loadRemote(url, function (err, textAsset) {
                            if (err) {
                                console.error(logConfig_1.DEEP_NEXT_SPLIT, '#20错误的加载', err);
                                setTimeout(function () {
                                    cc.game.restart();
                                }, 1500);
                                return;
                            }
                            var json = textAsset.json;
                            console.log(logConfig_1.DEEP_NEXT_SPLIT, 'oss 加载到的数值', json);
                            //修改配置
                            var keys = Object.keys(gameConfig_1.default);
                            for (var key in json) {
                                if (keys.includes(key)) {
                                    // console.log(DEEP_NEXT_SPLIT, 'oss 重写', key, json[key]);
                                    gameConfig_1.default[key] = json[key];
                                }
                            }
                            resolve();
                        });
                    })];
            });
        });
    };
    return ossService;
}(superService_1.default));
exports.default = ossService;

cc._RF.pop();